![]() Khora: Venari in attack mode can force an OG to do a “Oh god, bees!” animation periodically. Which is perhaps justifiable, but still annoying considering how bad Noise Arrow is as even quasi CC. Prowl is not able to loot OGs, which is one of the weirder things in this list since Prowl has no CC components at all. ![]() (Sand Shadows are adequate at drawing aggo.) Hydroid: The tentacle function on Undertow can move OGs. Especially fun versus Infested due to to Ancient Healer auras. Grendel: Regurgitate's slow works on OGs.Ĭondemn will not restore shields through Overguard. Gauss: Thermal Sunder inflicts cold status. So no jumps work and no shield refresh either. Forced Taunt on Spectrorageĭread Mirror and Blood Altar can’t even target OGs. ![]() Additionally, the separate slow on Snow Globe and the Ice Wave augment work. Pacify's damage reduction debuff doesn't affect OGs.Įxcalibur: The blind on Exalted Blade spin attacks.įrost: Freeze, Ice Wave, and Avalanche will apply the maximum 4 cold procs that are allowed on OGs. This includes the damage vulnerability, which is not itself a CC. OGs can't be targeted with Rage, and none of its effects can be spread to them. (Occasionally this happens even without Silence.)Ĭaliban: Lethal Progeny seem to have better aggro draw than the average minion.Ĭhroma: Spectral Scream, Elemental Ward, and Effigy set to cold can inflict cold procs.Ĭitrine: Prismatic Gem will inflict cold procs. Unalerted OGs under the effect of Silence usually won’t be alerted by damage until Oveguard is broken. Silence does not disable the personal AoE resistance of Guardians, which was a feature that was documented in the Eximus Reborn patch notes but not implemented. I have vague plans to do something more polished and organized once I get some feedback and error checking.Īsh: Bladestorm isn’t what I’d call a CC ability normally, but OGs can be stunlocked with it.īanshee: Silence prevents eximus from using their -active- special abilities, OG or not. edit: Companion effects can be found here: Additionally, they have looked at all the companion abilities and some other item classes that I’ll leave to their discretion whether to post or not. Huge thank you to for inspiration, clarifications, and corrections. I’ve only tested a few weapons and arcanes though, so I’m listing everything I’ve tested there. While I’m sure some CC interactions have escaped me, I think I’ve tested all frame abilities and ability augments Therefore I’m not listing all the cases where they’re disabled against OGs. Instead of “Targets with an Overguard bar”, I’m just going to say “OGs” for brevity’s sake and because it’s mildly funny. I'll also list a few non-CC abilities or components that don't work through Overguard and some other odd stuff. I wasn’t combing through abilities looking for these, so I’d bet there are many more. Also not bolding minion aggro, mainly because I’m including subjective observations about how good these seem to be at it. I suspect all the distracts are intended to work but I’m not bolding them because I don’t know for sure. I am listing some things that are only vaguely CC, like minion aggro, projectile reflects and distracts. Silence’s effects on eximus ability usage and various cold/radiation proc dependent effects I’m putting in bold to signify that these are documented and intended. So here's a work in progress with all the exceptions I've found. ![]() About the companyīarrel Smash Studios is a small studio of two people with complimentary skills, a love of gaming and a history of game modding.DE, Eximus Reborn: "While Overguard is active, it will keep Eximus units immune to Warframe crowd control abilities and anything that will stagger, knockdown, stun, mind control, ragdoll, and blind." While some inspirations for the game are quite obivous (from the lane defense and tower defense genre), some less obvious inspirations are from the action RPG and RTS genres, with some of the core features aiming to be a condensed experience from those genres. After a long period of post-release development, the game was expanded with two new game modes and a large amount of content to be released as an anniversary update one year later, in May 2023. Riftbound started development in 2019 and was first released to steam in May 2022. Customize your battle strategy with more than 120 spells and upgrades.Game Modes including roguelite and endless modes.Battle tough enemy captains in overcharged boss fights.Defend against waves of increasingly powerful enemies.Evolve your characters to make them more powerful.Summon characters from the five elements into battle.Summon elementals and evolve into mighty defenders as you unleash an arsenal of spells to hold off waves of enemies, all on your epic journey to seal the rift and crush the undead invaders. Riftbound is an action-packed strategy roguelite, with deckbuilding elements and permanent progression.
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